“A participatory research using short film to start conversations about sexual violence among adolescents in order to reduce stigma towards the victims.”
A film was chosen to raise the problem of stigma toward adolescent victims of sexual violence. The storyline was based on the experiences of adolescents in an urban community in Jakarta and the community’s perception of the problem. The short film was used as a research instrument because it is an art form that the young researchers’ assessed as the best medium to deliver their message. During the closed screening, the film was successful in raising the issue of exploitation, and in creating a discussion on the complexity of solutions for sexual violence. The short film was also used as a discussion starter for women community members (Ibu-Ibu PKK) and female adolescents, to express their opinions and ideas, which were then formulated for stakeholders’ recommendations.
The purpose of the research was to provide direction/education to communities on how to respond to cases of sexual violence; to provide recommendations on how communities can create a safe space for everyone so that there is no more sexual violence.
“A participatory research using a comic book to identify the impact of brawls in order to find workable solutions.”
A comic book was chosen to raise the problem of brawls that often happen between communities and young people. The storyline was based on incidents that took place in many neighbourhoods in Jakarta, including those of young researchers’. The comic book was used as a research instrument because it is an art form that is popular among young people, and very well-liked for its eye-catching visuals. It was used as a discussion starter for women community members (Ibu-Ibu PKK) and male adolescents former perpetrators of brawls, to express their opinions and ideas, which were then formulated for stakeholders’ recommendations.
The purpose of the research was to educate adolescents to change their mindset about brawls; to educate adolescents to control their emotions (such as doing positive activities or trying to strengthen their faith); and to provide recommendations on positive activities for adolescents (such as exploring interests/hobbies, playing guitar, playing soccer, etc.)
You can also find the whole comic in Indonesia’s Artistic Outputs page.
The “Lingkungan Sekitarku” (My Neighbourhood) virtual exhibition showcases works of art from young people participants of Mobile Arts for Peace (MAP). The art works voice opinions, reflections and hopes the young people expressed through collage-making. The exhibition is expected to open dialogues about young people, environment, and hope for better conditions.
The story in this comic is inspired by the problem of Tawuran (street brawls) found in a sub-district in DKI Jakarta as identified by young participants.
The JANGAN (Don’t) comic booklet was created by MAP young researchers, based on the social problem analysis conducted by Children’s Forum of Cipinang Besar Utara in Jakarta. The young researchers represent five CSOs as MAP Indonesia partners: Children’s Forum of Cipinang Besar Utara, Children’s Forum of Cipinang Besar Selatan, Children’s Forum of Pademangan Barat, Red Nose Foundation, and Bina Matahari Bangsa Foundation. Illustrations for this comic booklet was co-created with Vina Puspita (MAP doctoral researcher).
MAP young researchers in Indonesia created a short film to address the problem of stigma towards victims of sexual violence . The film is a research tool to create dialogue with community members about stigma and the causes of sexual violence.
Stigma is adding to the pain of victims of sexual violence, particularly adolescent girls in urban poor communities of East Jakarta. The stigma tends to overlook the disabling environment causing the girls to be at risk of sexual violence. MAP young researchers created a short film to address the problem. The film will be a research tool to create dialogue with community members about stigma and the causes of sexual violence.
The young researchers led all the stages of filmmaking together, had their say about different pros and cons in the contents of the script, and debated different technical choices. Before creating the film, they sent out questionnaires to community members and interviewed adolescent survivors of sexual violence in order to create the script. They consulted Kalamtara, MAP partner filmmakers, from writing down a synopsis, to the cast rehearsal, filming and editing. In particular, the technicalities of filming were also assisted by young people of Jakaringan Cinema, a film-based advocacy youth groups based in East Jakarta.
In back-to-back discussions between Kalamtara filmmakers and young researchers, the researchers learned about what films should be and how to plan each production stage. Meanwhile, the filmmakers learned how to guide young people to create films they were passionate about. This process ultimately led to a discussion on how the film should end. In the young researchers’ view, the film should have no ending because they wanted to use the film in dialogues with community members to help find solutions. For the filmmakers, the film should at least show the main character is challenging the status quo or trying to get out of the violent situation.
The ongoing nature of the collaboration between young researchers and filmmakers constitutes a great example of what we consider a participatory arts-based approach.
You can find the final film in Indonesia’s Artistic Outputs page.